Metal, concrete, video-game scenes

“At first, we thought the large metal structures were crude sculptures from the lost civilization, made in the image of the creatures who once inhabited this planet – perhaps even depictions of their gods. After further investigation, we came to the conclusion that they were simple infrastructures for the distribution of electricity.”

The installation Power Pylons and Other Sculptures contains of three video-game scenes that I’ve created. They are all in their own way closed up worlds you can’t exit; the tiny subway, the large but fenced construction site and the street that is ever repeating no matter what direction you walk in. There are poems imbedded in the scenes. They appear through a script, which randomizes their place of origin, as well as the order of the sentences and what number of sentences are shown simultaneosly. This means the poems never appear exactly at the same place, or in the same shape. Several of the texts deal with loss; loss of a way of life, loss of information, loss of the understanding of a system of symbols – and represent this loss, or change, in the form of misinterpretations and incomprehention.

In a video game your movement decide the order of the images on the screen. This creates an infinite amount of combinations of images from a limited amount of digital objects. The poems try to mirror this relationship – a fixed amount of words create this almost infinite amount of combinations of places for the text to appear, and constellations and orders of the sentences.